If they are going to need outside help to do it, then it's side adventure time. Of course, maybe the map isn't entirely up to date. maybe even give them a map of the place they are robbing. Have them pull favors for info, shake down guys on what might be inside the vault, etc. Half the fun of pulling off a heist is in figuring out how you're going to do it. Not just "We go in and get it" but an actual plan. He would have given up the entire haul just to do that. Think Ocean's 11: most of the guys were on board simply to get rich and pull off the heist of the century but Ocean was in it to FUCK OVER Terry Benedict. Money is good, but getting back lost items is better and revenge is the best of all. Give them a reason to want to pull a big score. As someone who plays a lot of Payday 2, I find it's actually a great example of how to set up heists (being a game about pulling off Heists).
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